Olympia G4 turn 423 Report for Romans [qt5].

Season "Waning days", month 7, in the year 53.

Rules The Olympia Times
Game totals: Players: 14 Controlled units: 415 Other units: 3,858 Faction [qt5] rank ------------- ---- Characters: 2 13th Men: 25 11th Gold: 575 13th Land controlled: 0 11th Skills known: 0/74 14th Spells known: 0/79 13th Provinces visited: 1/14,914 14th Noble points: 67 (0 gained, 3 spent) The next NP will be received at the end of turn 424. The next five nobles formed will be: 5177 7415 9731 7307 2250 372 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 5633 n77 o2 100 0 200 Jorch 2805 n77 c500 100 0 375 25 Caesar ==== ==== ==== ==== ==== 575 25 Location Stack -------- ----- Grinter Forest [cc09] Aldmead [n77] Jorch [5633] Caesar [2805] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 5633 100 100 0% 2805 2,600 2,600 0%

Romans [qt5]


Unclaimed items: qty name weight --- ---- ------ 4,225 gold [1] 0 5 riding horses [52] 5,000 ride 750 50 wood [77] 1,500 100 stone [78] 10,000

Jorch [5633]


1: > claim 1 300 1: Claimed 300 gold. 1: > study 800 7 1: Paid 100 gold to begin study. 1: Deducted one noble point to begin study. 1: Using 7 fast study days to accelerate learning of Magic. 1: > study 600 7 1: Paid 100 gold to begin study. 1: Using 7 fast study days to accelerate learning of Shipcraft. 1: > study 860 1: Paid 100 gold to begin study. 1: Deducted one noble point to begin study. 1: Study Gatecraft for seven days. 8: > form 2805 "Caesar" 14: Caesar [2805] stacks beneath us. 15: > give 2805 10 25 15: Gave 25 peasants to Caesar [2805]. 15: > public 15: Received 100 CLAIM gold. 15: Caesar [2805] unstacks from us. Location: Aldmead [n77], in province Forest [cc09], in Grinter Loyalty: Oath-2 Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Shipcraft [600], 7/21 Magic [800], 7/28 Gatecraft [860], 7/35 Inventory: qty name weight --- ---- ------ 200 gold [1] 0 ====== 0 Capacity: 0/100 land (0%)

Caesar [2805]


14: Caesar [2805] stacks beneath Jorch [5633]. 15: Received 25 peasants [10] from Jorch [5633]. 15: > Claim 1 600 15: Claimed 600 gold. 15: > study 700 7 15: Paid 100 gold to begin study. 15: Using 7 fast study days to accelerate learning of Forestry. 15: > study 600 7 15: Paid 100 gold to begin study. 15: Using 7 fast study days to accelerate learning of Shipcraft. 15: > study 702 7 15: Forestry [700] must be learned before [702] can be known. 15: > unstack 15: Caesar [2805] unstacks from Jorch [5633]. 15: > move out 15: One noble, 25 men: travel will take an extra day. 15: Travel to Forest [cc09] will take two days. 16: Arrival at Forest [cc09]. 17: > wood 25 17: Requires Harvest lumber [702]. 17: > move in 17: (assuming 'move n77') 17: One noble, 25 men: travel will take an extra day. 17: Travel to Aldmead [n77] will take two days. 18: Arrival at Aldmead [n77]. 19: > sell 77 25 6 19: Try to sell 25 wood [77] for 6 gold each. 19: > move out 19: One noble, 25 men: travel will take an extra day. 19: Travel to Forest [cc09] will take two days. 20: Arrival at Forest [cc09]. 21: > wood 25 21: Requires Harvest lumber [702]. 21: > move in 21: (assuming 'move n77') 21: One noble, 25 men: travel will take an extra day. 21: Travel to Aldmead [n77] will take two days. 22: Arrival at Aldmead [n77]. 23: > sell 77 25 6 23: Try to sell 25 wood [77] for 6 gold each. 23: > move out 23: One noble, 25 men: travel will take an extra day. 23: Travel to Forest [cc09] will take two days. 24: Arrival at Forest [cc09]. 25: > wood 25 25: Requires Harvest lumber [702]. 25: > move in 25: (assuming 'move n77') 25: One noble, 25 men: travel will take an extra day. 25: Travel to Aldmead [n77] will take two days. 26: Arrival at Aldmead [n77]. 27: > sell 77 25 6 27: Try to sell 25 wood [77] for 6 gold each. 27: > move out 27: One noble, 25 men: travel will take an extra day. 27: Travel to Forest [cc09] will take two days. 28: Arrival at Forest [cc09]. 29: > wood 25 29: Requires Harvest lumber [702]. 29: > move in 29: (assuming 'move n77') 29: One noble, 25 men: travel will take an extra day. 29: Travel to Aldmead [n77] will take two days. 30: Arrival at Aldmead [n77]. 30: Paid maintenance of 25 gold. Location: Aldmead [n77], in province Forest [cc09], in Grinter Loyalty: Contract-500 Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Shipcraft [600], 7/21 Forestry [700], 7/21 Inventory: qty name weight --- ---- ------ 375 gold [1] 0 25 peasants [10] 2,500 cap 2,500 (1,1,0) ====== 2,500 Capacity: 0/2,600 land (0%) Pending trades: trade price qty item ----- ----- --- ---- sell 6 25 wood [77]

Forest [cc09], forest, in Grinter, safe haven, civ-2


0: Garrison [9609], garrison, with ten soldiers, one pikeman guards 0: Forest [cc09]. 16: Caesar [2805], with 25 peasants, arrived from Aldmead [n77]. 17: Caesar [2805], with 25 peasants, entered Aldmead [n77]. 20: Caesar [2805], with 25 peasants, arrived from Aldmead [n77]. 21: Caesar [2805], with 25 peasants, entered Aldmead [n77]. 24: Caesar [2805], with 25 peasants, arrived from Aldmead [n77]. 25: Caesar [2805], with 25 peasants, entered Aldmead [n77]. 28: Caesar [2805], with 25 peasants, arrived from Aldmead [n77]. 29: Caesar [2805], with 25 peasants, entered Aldmead [n77]. Routes leaving Forest: North, plain, to Koddekra's sub continent [cb09], 7 days East, forest, to Koddekra's sub continent [cc10], 8 days South, to Ocean [cd09], Great Sea, impassable A magical barrier prevents entry. West, to Ocean [cc08], Great Sea, impassable A magical barrier prevents entry. Inner locations: Aldmead [n77], port city, safe haven, 1 day It is raining. Seen here: Garrison [9609], garrison, on guard, with ten soldiers, one pikeman

Aldmead [n77], port city, in province Forest [cc09], safe haven


15: Caesar [2805], with 25 peasants, exited Aldmead [n77]. 18: Caesar [2805], with 25 peasants, arrived from Forest [cc09]. 19: Caesar [2805], with 25 peasants, exited Aldmead [n77]. 22: Caesar [2805], with 25 peasants, arrived from Forest [cc09]. 23: Caesar [2805], with 25 peasants, exited Aldmead [n77]. 26: Caesar [2805], with 25 peasants, arrived from Forest [cc09]. 27: Caesar [2805], with 25 peasants, exited Aldmead [n77]. 30: Caesar [2805], with 25 peasants, arrived from Forest [cc09]. Routes leaving Aldmead: South, to Ocean [cd09], Great Sea, impassable A magical barrier prevents entry. West, to Ocean [cc08], Great Sea, impassable A magical barrier prevents entry. Out, to Forest [cc09], 1 day Cities rumored to be nearby: Sedeor [m40], in Plain [ch09] Safepoint [s76], in Koddekra's sub continent [cd12] Skills taught here: Shipcraft [600], Combat [610], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy n77 2 100 2 fish [87] buy n77 7 17 5 clay pots [95] buy n77 6 25 30 wood [77] sell n77 50 10 100 pitch [261] sell n77 12 25 30 wood [77] It is raining. Seen here: * Jorch [5633] * Caesar [2805], with 25 peasants

Lore sheets


Shipcraft [600] --------------- All skills concerning ocean travel fall under this category. Shipcraft encompasses the building and repair of ships, training of sailors, and navigation at sea. The following skills may be studied directly once Shipcraft is known: num skill time to learn --- ----- ------------- 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. Magic [800] ----------- No apprentice magician can rightfully don the robes of his order without some knowledge of Magic [800]. Magic contains many spells useful on their own, as well as in conjunction with spells from the other schools of sorcery. The following skills may be studied directly once Magic is known: num skill time to learn --- ----- ------------- 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Heal three weeks 806 Modern magic script three weeks Further skills may be found through research. Gatecraft [860] --------------- Long ago the Ancients, a race of wise men who ruled the land with the aid of powerful magic, constructed a network of teleportation gateways to connect distant cities. As the reach of their magical portals grew, so grew the reach of their armies and knowledge. At their height the rule of the Ancients extended to every corner of the known world, and beyond. With the passing of the Ancients, the system of gates fell into disuse and decay, and now retains only a hint of its former majesty. Gatecraft, once practiced by the most common among the Ancients, has since been forgotten by nearly all men. The school of Gatecraft retains the only knowledge of the use of these mystical portals. Because knowledge of Gates can be a powerful tool or weapon, Gatecraft spells are jealously guarded even within the school. Some aspects of Gatecraft, such as the secret of their construction, have been completely lost. The following skills may be studied directly once Gatecraft is known: num skill time to learn --- ----- ------------- 861 Detect gates two weeks 862 Jump through gate two weeks 863 Language of the Ancients three weeks Further skills may be found through research.

New players


km7 Wandering Lords Arnold <arnoldsummerspbem@gmail.com>

Order template


begin qt5 "KoDkmO1d" # Romans unit qt5 # Romans unit 5633 # Jorch in Aldmead [n77] unit 2805 # Caesar in Aldmead [n77] sell 77 25 6 end