Olympia G4 turn 423
Report for Romans [qt5].
Season "Waning days", month 7, in the year 53.
Rules The Olympia Times
Game totals:
Players: 14
Controlled units: 415
Other units: 3,858
Faction [qt5] rank
------------- ----
Characters: 2 13th
Men: 25 11th
Gold: 575 13th
Land controlled: 0 11th
Skills known: 0/74 14th
Spells known: 0/79 13th
Provinces visited: 1/14,914 14th
Noble points: 67 (0 gained, 3 spent)
The next NP will be received at the end of turn 424.
The next five nobles formed will be: 5177 7415 9731 7307 2250
372 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
5633 n77 o2 100 0 200 Jorch
2805 n77 c500 100 0 375 25 Caesar
==== ==== ==== ==== ====
575 25
Location Stack
-------- -----
Grinter
Forest [cc09]
Aldmead [n77] Jorch [5633]
Caesar [2805]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
5633 100 100 0%
2805 2,600 2,600 0%
Romans [qt5]
Unclaimed items:
qty name weight
--- ---- ------
4,225 gold [1] 0
5 riding horses [52] 5,000 ride 750
50 wood [77] 1,500
100 stone [78] 10,000
Jorch [5633]
1: > claim 1 300
1: Claimed 300 gold.
1: > study 800 7
1: Paid 100 gold to begin study.
1: Deducted one noble point to begin study.
1: Using 7 fast study days to accelerate learning of Magic.
1: > study 600 7
1: Paid 100 gold to begin study.
1: Using 7 fast study days to accelerate learning of Shipcraft.
1: > study 860
1: Paid 100 gold to begin study.
1: Deducted one noble point to begin study.
1: Study Gatecraft for seven days.
8: > form 2805 "Caesar"
14: Caesar [2805] stacks beneath us.
15: > give 2805 10 25
15: Gave 25 peasants to Caesar [2805].
15: > public
15: Received 100 CLAIM gold.
15: Caesar [2805] unstacks from us.
Location: Aldmead [n77], in province Forest [cc09], in Grinter
Loyalty: Oath-2
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Shipcraft [600], 7/21
Magic [800], 7/28
Gatecraft [860], 7/35
Inventory:
qty name weight
--- ---- ------
200 gold [1] 0
======
0
Capacity: 0/100 land (0%)
Caesar [2805]
14: Caesar [2805] stacks beneath Jorch [5633].
15: Received 25 peasants [10] from Jorch [5633].
15: > Claim 1 600
15: Claimed 600 gold.
15: > study 700 7
15: Paid 100 gold to begin study.
15: Using 7 fast study days to accelerate learning of Forestry.
15: > study 600 7
15: Paid 100 gold to begin study.
15: Using 7 fast study days to accelerate learning of Shipcraft.
15: > study 702 7
15: Forestry [700] must be learned before [702] can be known.
15: > unstack
15: Caesar [2805] unstacks from Jorch [5633].
15: > move out
15: One noble, 25 men: travel will take an extra day.
15: Travel to Forest [cc09] will take two days.
16: Arrival at Forest [cc09].
17: > wood 25
17: Requires Harvest lumber [702].
17: > move in
17: (assuming 'move n77')
17: One noble, 25 men: travel will take an extra day.
17: Travel to Aldmead [n77] will take two days.
18: Arrival at Aldmead [n77].
19: > sell 77 25 6
19: Try to sell 25 wood [77] for 6 gold each.
19: > move out
19: One noble, 25 men: travel will take an extra day.
19: Travel to Forest [cc09] will take two days.
20: Arrival at Forest [cc09].
21: > wood 25
21: Requires Harvest lumber [702].
21: > move in
21: (assuming 'move n77')
21: One noble, 25 men: travel will take an extra day.
21: Travel to Aldmead [n77] will take two days.
22: Arrival at Aldmead [n77].
23: > sell 77 25 6
23: Try to sell 25 wood [77] for 6 gold each.
23: > move out
23: One noble, 25 men: travel will take an extra day.
23: Travel to Forest [cc09] will take two days.
24: Arrival at Forest [cc09].
25: > wood 25
25: Requires Harvest lumber [702].
25: > move in
25: (assuming 'move n77')
25: One noble, 25 men: travel will take an extra day.
25: Travel to Aldmead [n77] will take two days.
26: Arrival at Aldmead [n77].
27: > sell 77 25 6
27: Try to sell 25 wood [77] for 6 gold each.
27: > move out
27: One noble, 25 men: travel will take an extra day.
27: Travel to Forest [cc09] will take two days.
28: Arrival at Forest [cc09].
29: > wood 25
29: Requires Harvest lumber [702].
29: > move in
29: (assuming 'move n77')
29: One noble, 25 men: travel will take an extra day.
29: Travel to Aldmead [n77] will take two days.
30: Arrival at Aldmead [n77].
30: Paid maintenance of 25 gold.
Location: Aldmead [n77], in province Forest [cc09], in Grinter
Loyalty: Contract-500
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Shipcraft [600], 7/21
Forestry [700], 7/21
Inventory:
qty name weight
--- ---- ------
375 gold [1] 0
25 peasants [10] 2,500 cap 2,500 (1,1,0)
======
2,500
Capacity: 0/2,600 land (0%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 6 25 wood [77]
Forest [cc09], forest, in Grinter, safe haven, civ-2
0: Garrison [9609], garrison, with ten soldiers, one pikeman guards
0: Forest [cc09].
16: Caesar [2805], with 25 peasants, arrived from Aldmead [n77].
17: Caesar [2805], with 25 peasants, entered Aldmead [n77].
20: Caesar [2805], with 25 peasants, arrived from Aldmead [n77].
21: Caesar [2805], with 25 peasants, entered Aldmead [n77].
24: Caesar [2805], with 25 peasants, arrived from Aldmead [n77].
25: Caesar [2805], with 25 peasants, entered Aldmead [n77].
28: Caesar [2805], with 25 peasants, arrived from Aldmead [n77].
29: Caesar [2805], with 25 peasants, entered Aldmead [n77].
Routes leaving Forest:
North, plain, to Koddekra's sub continent [cb09], 7 days
East, forest, to Koddekra's sub continent [cc10], 8 days
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Inner locations:
Aldmead [n77], port city, safe haven, 1 day
It is raining.
Seen here:
Garrison [9609], garrison, on guard, with ten soldiers, one pikeman
Aldmead [n77], port city, in province Forest [cc09], safe haven
15: Caesar [2805], with 25 peasants, exited Aldmead [n77].
18: Caesar [2805], with 25 peasants, arrived from Forest [cc09].
19: Caesar [2805], with 25 peasants, exited Aldmead [n77].
22: Caesar [2805], with 25 peasants, arrived from Forest [cc09].
23: Caesar [2805], with 25 peasants, exited Aldmead [n77].
26: Caesar [2805], with 25 peasants, arrived from Forest [cc09].
27: Caesar [2805], with 25 peasants, exited Aldmead [n77].
30: Caesar [2805], with 25 peasants, arrived from Forest [cc09].
Routes leaving Aldmead:
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Out, to Forest [cc09], 1 day
Cities rumored to be nearby:
Sedeor [m40], in Plain [ch09]
Safepoint [s76], in Koddekra's sub continent [cd12]
Skills taught here:
Shipcraft [600], Combat [610], Construction [680], Forestry [700],
Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy n77 2 100 2 fish [87]
buy n77 7 17 5 clay pots [95]
buy n77 6 25 30 wood [77]
sell n77 50 10 100 pitch [261]
sell n77 12 25 30 wood [77]
It is raining.
Seen here:
* Jorch [5633]
* Caesar [2805], with 25 peasants
Lore sheets
Shipcraft [600]
---------------
All skills concerning ocean travel fall under this category.
Shipcraft encompasses the building and repair of ships,
training of sailors, and navigation at sea.
The following skills may be studied directly once Shipcraft is known:
num skill time to learn
--- ----- -------------
601 Sailing two weeks
602 Shipbuilding two weeks
603 Fishing two weeks
Forestry [700]
--------------
Forestry is skill at managing forests and harvesting their
products, such as timber, yew, and rare foliage.
The following skills may be studied directly once Forestry is known:
num skill time to learn
--- ----- -------------
701 Construct battering ram two weeks
702 Harvest lumber two weeks
703 Harvest yew two weeks
704 Collect rare foliage two weeks
705 Harvest mallorn wood two weeks
Further skills may be found through research.
Magic [800]
-----------
No apprentice magician can rightfully don the robes of his order without
some knowledge of Magic [800]. Magic contains many spells useful on
their own, as well as in conjunction with spells from the other schools
of sorcery.
The following skills may be studied directly once Magic is known:
num skill time to learn
--- ----- -------------
801 Meditate two weeks
802 Perform common tasks for gold two weeks
803 Appear common two weeks
804 View current aura level of others three weeks
805 Heal three weeks
806 Modern magic script three weeks
Further skills may be found through research.
Gatecraft [860]
---------------
Long ago the Ancients, a race of wise men who ruled the land with
the aid of powerful magic, constructed a network of teleportation
gateways to connect distant cities. As the reach of their magical
portals grew, so grew the reach of their armies and knowledge. At
their height the rule of the Ancients extended to every corner of
the known world, and beyond.
With the passing of the Ancients, the system of gates fell into
disuse and decay, and now retains only a hint of its former majesty.
Gatecraft, once practiced by the most common among the Ancients, has
since been forgotten by nearly all men.
The school of Gatecraft retains the only knowledge of the use of
these mystical portals. Because knowledge of Gates can be a powerful
tool or weapon, Gatecraft spells are jealously guarded even within
the school. Some aspects of Gatecraft, such as the secret of their
construction, have been completely lost.
The following skills may be studied directly once Gatecraft is known:
num skill time to learn
--- ----- -------------
861 Detect gates two weeks
862 Jump through gate two weeks
863 Language of the Ancients three weeks
Further skills may be found through research.
New players
km7 Wandering Lords
Arnold <arnoldsummerspbem@gmail.com>
Order template
begin qt5 "KoDkmO1d" # Romans
unit qt5 # Romans
unit 5633 # Jorch in Aldmead [n77]
unit 2805 # Caesar in Aldmead [n77]
sell 77 25 6
end