Olympia G4 turn 425
Report for Romans [qt5].
Season "Fierce winds", month 1, in the year 54.
Rules The Olympia Times
Game totals:
Players: 15
Controlled units: 420
Other units: 3,860
Faction [qt5] rank
------------- ----
Characters: 3 13th
Men: 25 11th
Gold: 729 13th
Land controlled: 0 11th
Skills known: 8/74 13th
Spells known: 6/79 13th
Provinces visited: 1/14,914 14th
Noble points: 67 (0 gained, 0 spent)
The next NP will be received at the end of turn 432.
The next five nobles formed will be: 7415 9731 7307 2250 6653
113 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
5633 n77 o2 100 0 6 219 Jorch
5177 n77 c450 100 0 250 5633 Roman Trader
2805 n77 c400 100 0 260 10 15 Caesar
==== ==== ==== ==== ====
729 10 15
Location Stack
-------- -----
Grinter
Forest [cc09]
Aldmead [n77] Jorch [5633]
Roman Trader [5177]
Caesar [2805]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
5633 360 40 80%
5177 110 90 10%
2805 2,600 2,600 0%
Romans [qt5]
Unclaimed items:
qty name weight
--- ---- ------
3,125 gold [1] 0
5 riding horses [52] 5,000 ride 750
50 wood [77] 1,500
100 stone [78] 10,000
Jorch [5633]
2: > public
2: Received 100 CLAIM gold.
2: > study 800 7
2: Using 7 fast study days to accelerate learning of Magic.
2: Learned Magic [800].
2: Maximum aura now 3.
2: > study 801 14
2: Paid 100 gold to begin study.
2: Using 14 fast study days to accelerate learning of Meditate.
2: Learned Meditate [801].
2: Maximum aura now 4.
2: > study 802 14
2: Paid 100 gold to begin study.
2: Using 14 fast study days to accelerate learning of Perform common tasks
2: for gold.
2: Learned Perform common tasks for gold [802].
2: Maximum aura now 5.
2: > study 862 7
2: Using 7 fast study days to accelerate learning of Jump through gate.
2: Learned Jump through gate [862].
2: Maximum aura now 6.
2: > use 802 10
2: Magic may not be used in safe havens.
2: > USE 861
2: Magic may not be used in safe havens.
2: > claim 1 100
2: Claimed 100 gold.
2: > study 813
2: Instruction in [813] is not available here.
22: Received five wood [77] from Caesar [2805].
Location: Aldmead [n77], in province Forest [cc09], in Grinter
Loyalty: Oath-2
Stacked over: Roman Trader [5177]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Current aura: 6
Maximum aura: 6
Skills known:
Shipcraft [600]
Combat [610]
Magic [800]
Meditate [801], apprentice
Perform common tasks for gold [802], apprentice
Gatecraft [860]
Detect gates [861], apprentice
Jump through gate [862], apprentice
Inventory:
qty name weight
--- ---- ------
219 gold [1] 0
5 wood [77] 150
======
150
Capacity: 150/100 land (150%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 6 25 wood [77]
Roman Trader [5177]
1: > claim 1 150
1: Claimed 150 gold.
1: > study 732
1: Study Find tradegood for sale for seven days.
7: Learned Find tradegood for sale [732].
8: > study 733
8: Study Find market for tradegood for seven days.
14: Learned Find market for tradegood [733].
15: > use 732
Location: Aldmead [n77], in province Forest [cc09], in Grinter
Loyalty: Contract-450
Stacked under: Jorch [5633]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Combat [610]
Construction [680]
Trade [730]
Find tradegood for sale [732], apprentice
Find market for tradegood [733], apprentice
Inventory:
qty name weight
--- ---- ------
250 gold [1] 0
2 clay pots [95] 10
======
10
Capacity: 10/100 land (10%)
Caesar [2805]
1: > train 11 15
15: Trained 15 workers.
16: > move out
16: One noble, 25 men: travel will take an extra day.
16: Travel to Forest [cc09] will take two days.
17: Arrival at Forest [cc09].
18: > wood 30
19: Cut 30 wood.
20: > move in
20: (assuming 'move n77')
20: One noble, 25 men: travel will take an extra day.
20: Travel to Aldmead [n77] will take two days.
21: Arrival at Aldmead [n77].
21: Sold 25 wood [77] to Aldmead [n77] for 150 gold.
22: > give 5633 77 25
22: Gave five wood to Jorch [5633].
22: > claim 1 100
22: Claimed 100 gold.
22: > study 602
22: Paid 100 gold to begin study.
22: Study Shipbuilding for seven days.
30: Paid maintenance of 40 gold.
Location: Aldmead [n77], in province Forest [cc09], in Grinter
Loyalty: Contract-400
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Combat [610]
Forestry [700]
Harvest lumber [702], apprentice
Partially known skills:
Shipbuilding [602], 7/14
Inventory:
qty name weight
--- ---- ------
260 gold [1] 0
10 peasants [10] 1,000 cap 1,000 (1,1,0)
15 workers [11] 1,500 cap 1,500 (1,1,0)
======
2,500
Capacity: 0/2,600 land (0%)
Forest [cc09], forest, in Grinter, safe haven, civ-2
0: Garrison [9609], garrison, with ten soldiers, one pikeman guards
0: Forest [cc09].
17: Caesar [2805], with ten peasants, 15 workers, arrived from
17: Aldmead [n77].
19: Caesar [2805] cut 30 wood.
20: Caesar [2805], with ten peasants, 15 workers, entered Aldmead [n77].
30: It is no longer windy.
Routes leaving Forest:
North, plain, to Koddekra's sub continent [cb09], 7 days
East, forest, to Koddekra's sub continent [cc10], 8 days
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Inner locations:
Aldmead [n77], port city, safe haven, 1 day
It is raining.
Seen here:
Garrison [9609], garrison, on guard, with ten soldiers, one pikeman
Aldmead [n77], port city, in province Forest [cc09], safe haven
16: Caesar [2805], with ten peasants, 15 workers, exited Aldmead [n77].
21: Aldmead [n77] bought 25 wood [77] from Caesar [2805] for 150 gold.
21: Caesar [2805], with ten peasants, 15 workers, arrived from
21: Forest [cc09].
Routes leaving Aldmead:
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Out, to Forest [cc09], 1 day
Cities rumored to be nearby:
Sedeor [m40], in Plain [ch09]
Safepoint [s76], in Koddekra's sub continent [cd12]
Skills taught here:
Shipcraft [600], Combat [610], Construction [680], Forestry [700],
Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy n77 2 100 2 fish [87]
buy n77 7 17 5 clay pots [95]
buy n77 6 25 30 wood [77]
sell 5633 6 5 30 wood [77]
sell n77 50 10 100 pitch [261]
sell n77 12 25 30 wood [77]
It is raining.
Seen here:
* Jorch [5633], conjurer, accompanied by:
* Roman Trader [5177]
* Caesar [2805], with ten peasants, 15 workers
Lore sheets
Shipbuilding [602]
------------------
Usage: BUILD galley "Name of ship"
or BUILD roundship "Name of ship"
Requires: at least three workers [11]
50 wood [77] for a galley, 100 wood for a roundship
Time: 250 worker-days for a galley, 500 for a roundship
To begin construction of a ship, the shipbuilder should unstack from
beneath other characters and issue one of the BUILD orders. One-fifth
of the lumber is required to start construction. The rest is deducted
as progress on the ship is made (the second fifth at 20% completion,
the third fifth at 40% completion, etc.)
The shipbuilder and his workers will be placed inside the new ship.
As soon as the required number of worker-days has been invested in
construction, the ship will be christened and declared seaworthy.
To resume construction of a partially completed ship, first enter the
ship, then issue the either "build galley" or "build roundship".
Ships may only be built in locations with a passable route to an
ocean, such as a port city.
Meditate [801]
--------------
Usage: USE 801
Required aura: none
Time to cast: seven days
The magician enters a restful trance which regenerates body, mind
and current aura level. Current aura level will rise by one point
or 5% of the mage's maximum aura level, whichever is higher.
Meditation is limited to raising current aura to one point above
maximum aura.
Perform common tasks for gold [802]
-----------------------------------
Usage: USE 802 [days]
Required aura: none
Time to cast: as given
Even powerful magicians sometimes require gold to further their plans.
This skill allows the magician to perform trivial or common tasks for
the local population of a city or province to earn gold.
Examples of common tasks are curing runny noses, concocting love
potions, dowsing for water, or performing conjuring tricks.
This skill earns 10 gold per day for the mage, while work at common
tasks is available. Cities and provinces support 5 days of work at
common tasks for each point of civilization level. For example, a
civ-2 city will allow a mage to work for 10 days at common tasks,
earning 100 gold.
If multiple mages work the same location, they compete for the
available work. Two mages who each began using 802 on the first
day of the month in a civ-2 province would each work for five days,
and each would earn 50 gold. See the COLLECT order for more details
regarding competition for resources.
Order template
begin qt5 "KoDkmO1d" # Romans
unit qt5 # Romans
unit 5633 # Jorch in Aldmead [n77]
unit 5177 # Roman Trader in Aldmead [n77]
# > use 732 (executing for five more days)
unit 2805 # Caesar in Aldmead [n77]
end