Olympia G4 turn 427
Report for Romans [qt5].
Season "Blossom bloom", month 3, in the year 54.
Rules The Olympia Times
Game totals:
Players: 15
Controlled units: 419
Other units: 3,859
Faction [qt5] rank
------------- ----
Characters: 3 13th
Men: 25 11th
Gold: 228 13th
Land controlled: 0 11th
Skills known: 15/74 13th
Spells known: 8/79 13th
Provinces visited: 2/14,914 13th
Noble points: 67 (0 gained, 0 spent)
The next NP will be received at the end of turn 432.
The next five nobles formed will be: 7415 9731 7307 2250 6653
8 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
5633 cb09 o2 100 0 8 204 Jorch
5177 cb09 c350 100 0 24 5633 Roman Trader
2805 cb09 c300 100 0 5 15 5 5177 Caesar
==== ==== ==== ==== ====
228 5 15 5
Location Stack
-------- -----
Grinter
Koddekra's sub continent [cb09] Jorch [5633]
Roman Trader [5177]
Caesar [2805]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
5633 6,079 2,971 8% (2,629) 684%
5177 4,829 2,871 4% (2,529) 943%
2805 3,729 2,621 4% (2,579) --
Romans [qt5]
Unclaimed items:
qty name weight
--- ---- ------
2,725 gold [1] 0
2 riding horses [52] 2,000 ride 300
50 wood [77] 1,500
100 stone [78] 10,000
Jorch [5633]
3: Received 30 wood [77] from Caesar [2805].
3: Sold 20 wood [77] to Aldmead [n77] for 120 gold.
3: Defense rating raised 10 to 93.
4: > public
4: Received 100 CLAIM gold.
4: > claim 52 1
4: Claimed one riding horse.
4: > sell 95 50 7
4: Try to sell 50 clay pots [95] for 7 gold each.
4: > sell 77 50 6
4: Try to sell 50 wood [77] for 6 gold each.
4: Sold five wood [77] to Aldmead [n77] for 30 gold.
4: > claim 1 100
4: Claimed 100 gold.
4: > study 804 7
4: Paid 100 gold to begin study.
4: Using 7 fast study days to accelerate learning of View current aura
4: level of others.
4: > study 611
4: Study Survive fatal wound for seven days.
11: > study 611
11: Study Survive fatal wound for seven days.
17: Learned Survive fatal wound [611].
18: > move out
18: Travel to Forest [cc09] will take one day.
18: Arrival at Forest [cc09].
19: > move n
19: Travel to Koddekra's sub continent [cb09] will take seven days.
25: Arrival at Koddekra's sub continent [cb09].
26: > move n
26: Travel to Koddekra's sub continent [ca09] will take seven days.
Location: Koddekra's sub continent [cb09], in Grinter
Loyalty: Oath-2
Stacked over: Roman Trader [5177]
Health: 100%
Combat: attack 80, defense 93, missile 0
behind 0 (front line in combat)
Break point: 50%
Current aura: 8
Maximum aura: 8
Skills known:
Shipcraft [600]
Combat [610]
Survive fatal wound [611]
Defense [614], apprentice
Magic [800]
Meditate [801], apprentice
Perform common tasks for gold [802], apprentice
Appear common [803], apprentice
Heal [805], apprentice
Gatecraft [860]
Detect gates [861], apprentice
Jump through gate [862], apprentice
Partially known skills:
View current aura level of others [804], 7/21
Inventory:
qty name weight
--- ---- ------
204 gold [1] 0
1 riding horse [52] 1,000 ride 150
5 wood [77] 150
======
1,150
Capacity: 150/250 land (60%), 250/150 ride (166%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 7 50 clay pot [95]
sell 6 45 wood [77]
Roman Trader [5177]
3: Caesar [2805] stacks beneath us.
3: Missile rating raised 4 to 58.
4: > claim 52 1
4: Claimed one riding horse.
4: > claim 1 100
4: Claimed 100 gold.
4: > buy b438 3 30
4: Try to buy three tea [b438] for 30 gold each.
4: Bought three tea [b438] from Aldmead [n77] for 90 gold.
4: > study 682
4: Paid 100 gold to begin study.
4: Study Stone quarrying for seven days.
11: > study 611
11: Study Survive fatal wound for seven days.
18: > give 2805 b438 3
18: Gave three tea to Caesar [2805].
18: Travel to Forest [cc09] will take one day.
18: Arrival at Forest [cc09].
19: Travel to Koddekra's sub continent [cb09] will take seven days.
25: Arrival at Koddekra's sub continent [cb09].
26: Travel to Koddekra's sub continent [ca09] will take seven days.
Location: Koddekra's sub continent [cb09], in Grinter
Loyalty: Contract-350
Stacked under: Jorch [5633]
Stacked over: Caesar [2805]
Health: 100%
Combat: attack 80, defense 80, missile 58
behind 0 (front line in combat)
Break point: 50%
Skills known:
Combat [610]
Archery [615], apprentice
Construction [680]
Trade [730]
Find tradegood for sale [732], apprentice
Find market for tradegood [733], apprentice
Partially known skills:
Survive fatal wound [611], 21/28
Stone quarrying [682], 7/14
Inventory:
qty name weight
--- ---- ------
24 gold [1] 0
1 riding horse [52] 1,000 ride 150
======
1,000
Capacity: 0/250 land (0%), 100/150 ride (66%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 7 3 clay pot [95]
Caesar [2805]
2: Attack rating raised 4 to 84.
3: > claim 52 1
3: Claimed one riding horse.
3: > stack 5177
3: Caesar [2805] stacks beneath Roman Trader [5177].
3: > give 5633 77 30
3: Gave 30 wood to Jorch [5633].
3: > study 602
3: Study Shipbuilding for seven days.
9: Learned Shipbuilding [602].
10: > study 614
10: Paid 100 gold to begin study.
10: Study Defense for seven days.
17: > use 616
18: Received three tea [b438] from Roman Trader [5177].
18: Travel to Forest [cc09] will take one day.
18: Arrival at Forest [cc09].
19: Travel to Koddekra's sub continent [cb09] will take seven days.
25: Arrival at Koddekra's sub continent [cb09].
26: Travel to Koddekra's sub continent [ca09] will take seven days.
30: Paid maintenance of 45 gold.
Location: Koddekra's sub continent [cb09], in Grinter
Loyalty: Contract-300
Stacked under: Roman Trader [5177]
Health: 100%
Combat: attack 84, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Sailing [601], apprentice
Shipbuilding [602], apprentice
Combat [610]
Swordplay [616], apprentice
Weaponsmithing [617], apprentice
Forestry [700]
Harvest lumber [702], apprentice
Partially known skills:
Defense [614], 7/14
Inventory:
qty name weight
--- ---- ------
5 peasants [10] 500 cap 500 (1,1,0)
15 workers [11] 1,500 cap 1,500 (1,1,0)
5 soldiers [12] 500 cap 500 (5,5,0)
1 riding horse [52] 1,000 ride 150
3 tea [b438] 129
======
3,629
Capacity: 129/2,750 land (4%), 2,729/150 ride (1819%)
Koddekra's sub continent [cb09], plain, in Grinter, civ-1
25: Jorch [5633], conjurer, with one riding horse, arrived from the south,
25: accompanied by:
25: Roman Trader [5177], with one riding horse
25: Caesar [2805], with five peasants, 15 workers, five soldiers,
25: one riding horse
26: Jorch [5633], conjurer, with one riding horse, went north,
26: accompanied by:
26: Roman Trader [5177], with one riding horse
26: Caesar [2805], with five peasants, 15 workers, five soldiers,
26: one riding horse
30: It has stopped raining.
Province controlled by Moonmoth Municipality [2550], castle, in
Grinter [ca23]
Ruled by Nosferati [1926], duke
Routes leaving Koddekra's sub continent:
North, plain, to Koddekra's sub continent [ca09], 7 days
East, plain, to Koddekra's sub continent [cb10], 7 days
South, to Forest [cc09], 8 days
West, plain, to Koddekra's sub continent [cb08], 7 days
Seen here:
Garrison [4732], garrison, on guard, with ten soldiers
* Jorch [5633], conjurer, with one riding horse, accompanied by:
* Roman Trader [5177], with one riding horse
* Caesar [2805], with five peasants, 15 workers, five soldiers,
one riding horse
Forest [cc09], forest, in Grinter, safe haven, civ-2
0: Garrison [9609], garrison, with ten soldiers, one pikeman guards
0: Forest [cc09].
18: Jorch [5633], conjurer, with one riding horse, arrived from
18: Aldmead [n77], accompanied by:
18: Roman Trader [5177], with one riding horse
18: Caesar [2805], with five peasants, 15 workers, five soldiers,
18: one riding horse
19: Jorch [5633], conjurer, with one riding horse, went north,
19: accompanied by:
19: Roman Trader [5177], with one riding horse
19: Caesar [2805], with five peasants, 15 workers, five soldiers,
19: one riding horse
Routes leaving Forest:
North, plain, to Koddekra's sub continent [cb09], 7 days
East, forest, to Koddekra's sub continent [cc10], 8 days
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Inner locations:
Aldmead [n77], port city, safe haven, 1 day
It is raining.
Seen here:
Garrison [9609], garrison, on guard, with ten soldiers, one pikeman
Aldmead [n77], port city, in province Forest [cc09], safe haven
3: Aldmead [n77] bought 20 wood [77] from Jorch [5633] for 120 gold.
4: Roman Trader [5177] bought three tea [b438] from Aldmead [n77] for
4: 90 gold.
4: Aldmead [n77] bought five wood [77] from Jorch [5633] for 30 gold.
18: Jorch [5633], conjurer, with one riding horse, exited Aldmead [n77],
18: accompanied by:
18: Roman Trader [5177], with one riding horse
18: Caesar [2805], with five peasants, 15 workers, five soldiers,
18: one riding horse
Routes leaving Aldmead:
South, to Ocean [cd09], Great Sea, impassable
A magical barrier prevents entry.
West, to Ocean [cc08], Great Sea, impassable
A magical barrier prevents entry.
Out, to Forest [cc09], 1 day
Cities rumored to be nearby:
Sedeor [m40], in Plain [ch09]
Safepoint [s76], in Koddekra's sub continent [cd12]
Skills taught here:
Shipcraft [600], Combat [610], Construction [680], Forestry [700],
Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy n77 2 100 2 fish [87]
buy n77 7 17 5 clay pots [95]
buy n77 6 25 30 wood [77]
sell n77 50 10 100 pitch [261]
sell n77 12 25 30 wood [77]
sell n77 30 36 43 tea [b438]
It is raining.
Lore sheets
Stone quarrying [682]
---------------------
Usage: QUARRY [number of stones] [days]
Requires: at least one worker
Building stone is used in the construction of temples, castles and
towers. Up to 50 stone may be removed from mountain provinces or
rocky hills each month, or up to ten stone from desert provinces.
Each worker will cut and prepare one building stone [78] per day.
Examples:
quarry # cut as much building stone as possible
quarry 25 # stop after cutting 25 stone
quarry 0 5 # quarry stone for five days
quarry 25 5 # stop after five days, or 25 stone, whichever
# comes first
In all cases, quarrying will cease as soon as the supply of ready stone
in the province has been exhausted.
View current aura level of others [804]
---------------------------------------
Usage: USE 804 [aura]
Required aura: one or more points, as given
Required item:
Time to cast: seven days
The specified aura will be invested to learn the current aura
levels of other mages in the location. The default amount of
aura to use is one point.
The current aura level of other mages present in the same location as
the caster will be shown, unless they are shrouding their abilities.
If a mage is employing an ability shroud, the aura invested in USE 804
must exceed the shroud's aura, or that mage's current aura level won't
be shown.
For instance, USE 804 1 will show the current aura for mages that are
not shrouding their abilities. USE 804 3 will show the current aura
for all mages except those shrouding their abilities with three or more
points of aura.
Order template
begin qt5 "KoDkmO1d" # Romans
unit qt5 # Romans
unit 5633 # Jorch in Koddekra's sub continent [cb09]
# > move n (executing for two more days)
move n
move n
use 614
use 614
use 614
make 95
unit 5177 # Roman Trader in Koddekra's sub continent [cb09]
use 615
make 95
unit 2805 # Caesar in Koddekra's sub continent [cb09]
# > use 616 (executing for four more days)
use 616
use 616
make 95
end