Olympia G4 turn 427 Report for Romans [qt5].

Season "Blossom bloom", month 3, in the year 54.

Rules The Olympia Times
Game totals: Players: 15 Controlled units: 419 Other units: 3,859 Faction [qt5] rank ------------- ---- Characters: 3 13th Men: 25 11th Gold: 228 13th Land controlled: 0 11th Skills known: 15/74 13th Spells known: 8/79 13th Provinces visited: 2/14,914 13th Noble points: 67 (0 gained, 0 spent) The next NP will be received at the end of turn 432. The next five nobles formed will be: 7415 9731 7307 2250 6653 8 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 5633 cb09 o2 100 0 8 204 Jorch 5177 cb09 c350 100 0 24 5633 Roman Trader 2805 cb09 c300 100 0 5 15 5 5177 Caesar ==== ==== ==== ==== ==== 228 5 15 5 Location Stack -------- ----- Grinter Koddekra's sub continent [cb09] Jorch [5633] Roman Trader [5177] Caesar [2805] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 5633 6,079 2,971 8% (2,629) 684% 5177 4,829 2,871 4% (2,529) 943% 2805 3,729 2,621 4% (2,579) --

Romans [qt5]


Unclaimed items: qty name weight --- ---- ------ 2,725 gold [1] 0 2 riding horses [52] 2,000 ride 300 50 wood [77] 1,500 100 stone [78] 10,000

Jorch [5633]


3: Received 30 wood [77] from Caesar [2805]. 3: Sold 20 wood [77] to Aldmead [n77] for 120 gold. 3: Defense rating raised 10 to 93. 4: > public 4: Received 100 CLAIM gold. 4: > claim 52 1 4: Claimed one riding horse. 4: > sell 95 50 7 4: Try to sell 50 clay pots [95] for 7 gold each. 4: > sell 77 50 6 4: Try to sell 50 wood [77] for 6 gold each. 4: Sold five wood [77] to Aldmead [n77] for 30 gold. 4: > claim 1 100 4: Claimed 100 gold. 4: > study 804 7 4: Paid 100 gold to begin study. 4: Using 7 fast study days to accelerate learning of View current aura 4: level of others. 4: > study 611 4: Study Survive fatal wound for seven days. 11: > study 611 11: Study Survive fatal wound for seven days. 17: Learned Survive fatal wound [611]. 18: > move out 18: Travel to Forest [cc09] will take one day. 18: Arrival at Forest [cc09]. 19: > move n 19: Travel to Koddekra's sub continent [cb09] will take seven days. 25: Arrival at Koddekra's sub continent [cb09]. 26: > move n 26: Travel to Koddekra's sub continent [ca09] will take seven days. Location: Koddekra's sub continent [cb09], in Grinter Loyalty: Oath-2 Stacked over: Roman Trader [5177] Health: 100% Combat: attack 80, defense 93, missile 0 behind 0 (front line in combat) Break point: 50% Current aura: 8 Maximum aura: 8 Skills known: Shipcraft [600] Combat [610] Survive fatal wound [611] Defense [614], apprentice Magic [800] Meditate [801], apprentice Perform common tasks for gold [802], apprentice Appear common [803], apprentice Heal [805], apprentice Gatecraft [860] Detect gates [861], apprentice Jump through gate [862], apprentice Partially known skills: View current aura level of others [804], 7/21 Inventory: qty name weight --- ---- ------ 204 gold [1] 0 1 riding horse [52] 1,000 ride 150 5 wood [77] 150 ====== 1,150 Capacity: 150/250 land (60%), 250/150 ride (166%) Pending trades: trade price qty item ----- ----- --- ---- sell 7 50 clay pot [95] sell 6 45 wood [77]

Roman Trader [5177]


3: Caesar [2805] stacks beneath us. 3: Missile rating raised 4 to 58. 4: > claim 52 1 4: Claimed one riding horse. 4: > claim 1 100 4: Claimed 100 gold. 4: > buy b438 3 30 4: Try to buy three tea [b438] for 30 gold each. 4: Bought three tea [b438] from Aldmead [n77] for 90 gold. 4: > study 682 4: Paid 100 gold to begin study. 4: Study Stone quarrying for seven days. 11: > study 611 11: Study Survive fatal wound for seven days. 18: > give 2805 b438 3 18: Gave three tea to Caesar [2805]. 18: Travel to Forest [cc09] will take one day. 18: Arrival at Forest [cc09]. 19: Travel to Koddekra's sub continent [cb09] will take seven days. 25: Arrival at Koddekra's sub continent [cb09]. 26: Travel to Koddekra's sub continent [ca09] will take seven days. Location: Koddekra's sub continent [cb09], in Grinter Loyalty: Contract-350 Stacked under: Jorch [5633] Stacked over: Caesar [2805] Health: 100% Combat: attack 80, defense 80, missile 58 behind 0 (front line in combat) Break point: 50% Skills known: Combat [610] Archery [615], apprentice Construction [680] Trade [730] Find tradegood for sale [732], apprentice Find market for tradegood [733], apprentice Partially known skills: Survive fatal wound [611], 21/28 Stone quarrying [682], 7/14 Inventory: qty name weight --- ---- ------ 24 gold [1] 0 1 riding horse [52] 1,000 ride 150 ====== 1,000 Capacity: 0/250 land (0%), 100/150 ride (66%) Pending trades: trade price qty item ----- ----- --- ---- sell 7 3 clay pot [95]

Caesar [2805]


2: Attack rating raised 4 to 84. 3: > claim 52 1 3: Claimed one riding horse. 3: > stack 5177 3: Caesar [2805] stacks beneath Roman Trader [5177]. 3: > give 5633 77 30 3: Gave 30 wood to Jorch [5633]. 3: > study 602 3: Study Shipbuilding for seven days. 9: Learned Shipbuilding [602]. 10: > study 614 10: Paid 100 gold to begin study. 10: Study Defense for seven days. 17: > use 616 18: Received three tea [b438] from Roman Trader [5177]. 18: Travel to Forest [cc09] will take one day. 18: Arrival at Forest [cc09]. 19: Travel to Koddekra's sub continent [cb09] will take seven days. 25: Arrival at Koddekra's sub continent [cb09]. 26: Travel to Koddekra's sub continent [ca09] will take seven days. 30: Paid maintenance of 45 gold. Location: Koddekra's sub continent [cb09], in Grinter Loyalty: Contract-300 Stacked under: Roman Trader [5177] Health: 100% Combat: attack 84, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Combat [610] Swordplay [616], apprentice Weaponsmithing [617], apprentice Forestry [700] Harvest lumber [702], apprentice Partially known skills: Defense [614], 7/14 Inventory: qty name weight --- ---- ------ 5 peasants [10] 500 cap 500 (1,1,0) 15 workers [11] 1,500 cap 1,500 (1,1,0) 5 soldiers [12] 500 cap 500 (5,5,0) 1 riding horse [52] 1,000 ride 150 3 tea [b438] 129 ====== 3,629 Capacity: 129/2,750 land (4%), 2,729/150 ride (1819%)

Koddekra's sub continent [cb09], plain, in Grinter, civ-1


25: Jorch [5633], conjurer, with one riding horse, arrived from the south, 25: accompanied by: 25: Roman Trader [5177], with one riding horse 25: Caesar [2805], with five peasants, 15 workers, five soldiers, 25: one riding horse 26: Jorch [5633], conjurer, with one riding horse, went north, 26: accompanied by: 26: Roman Trader [5177], with one riding horse 26: Caesar [2805], with five peasants, 15 workers, five soldiers, 26: one riding horse 30: It has stopped raining. Province controlled by Moonmoth Municipality [2550], castle, in Grinter [ca23] Ruled by Nosferati [1926], duke Routes leaving Koddekra's sub continent: North, plain, to Koddekra's sub continent [ca09], 7 days East, plain, to Koddekra's sub continent [cb10], 7 days South, to Forest [cc09], 8 days West, plain, to Koddekra's sub continent [cb08], 7 days Seen here: Garrison [4732], garrison, on guard, with ten soldiers * Jorch [5633], conjurer, with one riding horse, accompanied by: * Roman Trader [5177], with one riding horse * Caesar [2805], with five peasants, 15 workers, five soldiers, one riding horse

Forest [cc09], forest, in Grinter, safe haven, civ-2


0: Garrison [9609], garrison, with ten soldiers, one pikeman guards 0: Forest [cc09]. 18: Jorch [5633], conjurer, with one riding horse, arrived from 18: Aldmead [n77], accompanied by: 18: Roman Trader [5177], with one riding horse 18: Caesar [2805], with five peasants, 15 workers, five soldiers, 18: one riding horse 19: Jorch [5633], conjurer, with one riding horse, went north, 19: accompanied by: 19: Roman Trader [5177], with one riding horse 19: Caesar [2805], with five peasants, 15 workers, five soldiers, 19: one riding horse Routes leaving Forest: North, plain, to Koddekra's sub continent [cb09], 7 days East, forest, to Koddekra's sub continent [cc10], 8 days South, to Ocean [cd09], Great Sea, impassable A magical barrier prevents entry. West, to Ocean [cc08], Great Sea, impassable A magical barrier prevents entry. Inner locations: Aldmead [n77], port city, safe haven, 1 day It is raining. Seen here: Garrison [9609], garrison, on guard, with ten soldiers, one pikeman

Aldmead [n77], port city, in province Forest [cc09], safe haven


3: Aldmead [n77] bought 20 wood [77] from Jorch [5633] for 120 gold. 4: Roman Trader [5177] bought three tea [b438] from Aldmead [n77] for 4: 90 gold. 4: Aldmead [n77] bought five wood [77] from Jorch [5633] for 30 gold. 18: Jorch [5633], conjurer, with one riding horse, exited Aldmead [n77], 18: accompanied by: 18: Roman Trader [5177], with one riding horse 18: Caesar [2805], with five peasants, 15 workers, five soldiers, 18: one riding horse Routes leaving Aldmead: South, to Ocean [cd09], Great Sea, impassable A magical barrier prevents entry. West, to Ocean [cc08], Great Sea, impassable A magical barrier prevents entry. Out, to Forest [cc09], 1 day Cities rumored to be nearby: Sedeor [m40], in Plain [ch09] Safepoint [s76], in Koddekra's sub continent [cd12] Skills taught here: Shipcraft [600], Combat [610], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy n77 2 100 2 fish [87] buy n77 7 17 5 clay pots [95] buy n77 6 25 30 wood [77] sell n77 50 10 100 pitch [261] sell n77 12 25 30 wood [77] sell n77 30 36 43 tea [b438] It is raining.

Lore sheets


Stone quarrying [682] --------------------- Usage: QUARRY [number of stones] [days] Requires: at least one worker Building stone is used in the construction of temples, castles and towers. Up to 50 stone may be removed from mountain provinces or rocky hills each month, or up to ten stone from desert provinces. Each worker will cut and prepare one building stone [78] per day. Examples: quarry # cut as much building stone as possible quarry 25 # stop after cutting 25 stone quarry 0 5 # quarry stone for five days quarry 25 5 # stop after five days, or 25 stone, whichever # comes first In all cases, quarrying will cease as soon as the supply of ready stone in the province has been exhausted. View current aura level of others [804] --------------------------------------- Usage: USE 804 [aura] Required aura: one or more points, as given Required item: Time to cast: seven days The specified aura will be invested to learn the current aura levels of other mages in the location. The default amount of aura to use is one point. The current aura level of other mages present in the same location as the caster will be shown, unless they are shrouding their abilities. If a mage is employing an ability shroud, the aura invested in USE 804 must exceed the shroud's aura, or that mage's current aura level won't be shown. For instance, USE 804 1 will show the current aura for mages that are not shrouding their abilities. USE 804 3 will show the current aura for all mages except those shrouding their abilities with three or more points of aura.

Order template


begin qt5 "KoDkmO1d" # Romans unit qt5 # Romans unit 5633 # Jorch in Koddekra's sub continent [cb09] # > move n (executing for two more days) move n move n use 614 use 614 use 614 make 95 unit 5177 # Roman Trader in Koddekra's sub continent [cb09] use 615 make 95 unit 2805 # Caesar in Koddekra's sub continent [cb09] # > use 616 (executing for four more days) use 616 use 616 make 95 end