Olympia G4 turn 482 Report for Romans [qt5].

Season "Snowmelt", month 2, in the year 61.

Rules The Olympia Times
Game totals: Players: 14 Controlled units: 374 Other units: 4,058 Faction [qt5] rank ------------- ---- Characters: 3 12th Men: 18 11th Gold: 3,367 12th Land controlled: 0 10th Skills known: 35/74 11th Spells known: 21/79 10th Provinces visited: 104/14,914 12th Noble points: 64 (0 gained, 2 spent) The next NP will be received at the end of turn 488. The next five nobles formed will be: 7415 9731 7307 2250 6653 8 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 5177 a71 o2 100 0 1585 Roman Trader 2805 5702 o2 100 0 802 3 14 1 Caesar 5633 g82 o2 100 0 21 980 6672 Jorch ==== ==== ==== ==== ==== 3367 3 14 1 Location Stack -------- ----- Rita Plain [bp36] Coldshore [a71] Roman Trader [5177] Plain [bp40] Rayth [b57] Temple To Jupiter [5702] Caesar [2805] Mountain [bq33] Abreway [g82] Jorch [5633] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 5177 5,229 721 15% 521 30% 2805 11,900 3,100 0% (700) 158% 5633 1,100 250 0% 50 66%

Romans [qt5]


Unclaimed items: qty name weight --- ---- ------ 5,685 gold [1] 0 5 wood [77] 150 100 stone [78] 10,000

Roman Trader [5177]


1: > public 1: Received 100 CLAIM gold. 1: > use 615 6: Missile rating raised 1 to 295. 7: > use 614 12: Defense rating raised 1 to 223. 13: > use 615 18: Missile rating raised 2 to 297. 19: > use 614 24: Defense rating raised 2 to 225. 25: > use 615 30: Missile rating raised 3 to 300. Location: Coldshore [a71], in province Plain [bp36], in Rita Loyalty: Oath-2 Health: 100% Combat: attack 84, defense 225, missile 300 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Construct catapult [613], apprentice Defense [614], master Archery [615], grand master Swordplay [616], apprentice Weaponsmithing [617], apprentice Stealth [630] Petty thievery [631], master Determine inventory of character [632], apprentice Determine skills of character [633], apprentice Determine character's lord [634], apprentice Conceal faction [635], apprentice Construction [680] Construct siege tower [681], apprentice Stone quarrying [682], apprentice Trade [730] Conceal identity of trader [731], apprentice Find tradegood for sale [732], apprentice Find market for tradegood [733], apprentice Inventory: qty name weight --- ---- ------ 1,585 gold [1] 0 1 riding horse [52] 1,000 ride 150 4 centaurs [271] 4,000 ride 600 (30,30,0) 3 tea [b438] 129 ====== 5,129 Capacity: 129/850 land (15%), 229/750 ride (30%) Pending trades: trade price qty item ----- ----- --- ---- sell 4 26 woven basket [94]

Caesar [2805]


1: Research uncovers no new skills. 2: > breed 52 52 2: Breed attempt will take 6 days. 7: Produced one wild horse [51]. 8: > breed 52 52 8: Breed attempt will take 6 days. 13: Produced one wild horse [51]. 14: > study 751 14: Study Receive vision for seven days. 21: > study 751 21: Study Receive vision for seven days. 27: Learned Receive vision [751]. 28: > breed 52 10 28: Breed attempt will take 13 days. 30: Temple To Jupiter [5702] collected offerings of 100 gold. 30: Paid maintenance of 33 gold. Location: Temple To Jupiter [5702], in Rayth [b57], in province Plain [bp40], in Rita Loyalty: Oath-2 Health: 100% Combat: attack 239, defense 166, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], master Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Defense [614], adept Swordplay [616], grand master Weaponsmithing [617], apprentice Beastmastery [650] Bird spy [651], apprentice Capture beasts in battle [652] Use beasts in battle [653] Breed beasts [654], journeyman Forestry [700] Construct battering ram [701], apprentice Harvest lumber [702], apprentice Religion [750] Receive vision [751], apprentice Partially known skills: Lay to rest [752], 7/28 Preparatory ritual [753], 0/21 Inventory: qty name weight --- ---- ------ 802 gold [1] 0 3 peasants [10] 300 cap 300 (1,1,0) 1 soldier [12] 100 cap 100 (5,5,0) 14 sailors [19] 1,400 cap 1,400 (1,1,0) 2 wild horses [51] 2,000 2 riding horses [52] 2,000 ride 300 6 centaurs [271] 6,000 ride 900 (30,30,0) ====== 11,800 Capacity: 0/3,100 land (0%), 1,900/1,200 ride (158%) Pending trades: trade price qty item ----- ----- --- ---- sell 4 5 woven basket [94]

Jorch [5633]


4: Defense rating raised 2 to 305. 5: > stack 6672 5: Jorch [5633] stacks beneath Garrison [6672]. 5: > study 900 5: Paid 100 gold to begin study. 5: Deducted two noble points to begin study. 5: Study Necromancy for seven days. 5: Received 2 gold from Garrison [6672]. 6: Received 2 gold from Garrison [6672]. 7: Received 2 gold from Garrison [6672]. 8: Received 2 gold from Garrison [6672]. 9: Received 2 gold from Garrison [6672]. 10: Received 2 gold from Garrison [6672]. 11: Received 2 gold from Garrison [6672]. 12: > study 900 12: Study Necromancy for seven days. 12: Received 2 gold from Garrison [6672]. 13: Received 2 gold from Garrison [6672]. 14: Received 2 gold from Garrison [6672]. 15: Received 2 gold from Garrison [6672]. 16: Received 2 gold from Garrison [6672]. 17: Received 2 gold from Garrison [6672]. 18: Received 2 gold from Garrison [6672]. 19: > sell 95 100 7 19: Try to sell 100 clay pots [95] for 7 gold each. 19: > make 95 17 19: Sold one clay pot [95] to Abreway [g82] for 7 gold. 19: Received 2 gold from Garrison [6672]. 20: Sold one clay pot [95] to Abreway [g82] for 7 gold. 20: Received 2 gold from Garrison [6672]. 21: Sold one clay pot [95] to Abreway [g82] for 7 gold. 21: Received 2 gold from Garrison [6672]. 22: Sold one clay pot [95] to Abreway [g82] for 7 gold. 22: Received 2 gold from Garrison [6672]. 23: Sold one clay pot [95] to Abreway [g82] for 7 gold. 23: Received 2 gold from Garrison [6672]. 24: Sold one clay pot [95] to Abreway [g82] for 7 gold. 24: Received 2 gold from Garrison [6672]. 25: Sold one clay pot [95] to Abreway [g82] for 7 gold. 25: Received 2 gold from Garrison [6672]. 26: Sold one clay pot [95] to Abreway [g82] for 7 gold. 26: Received 2 gold from Garrison [6672]. 27: Sold one clay pot [95] to Abreway [g82] for 7 gold. 27: Received 2 gold from Garrison [6672]. 28: Sold one clay pot [95] to Abreway [g82] for 7 gold. 28: Received 2 gold from Garrison [6672]. 29: Sold one clay pot [95] to Abreway [g82] for 7 gold. 29: Received 2 gold from Garrison [6672]. 30: Sold one clay pot [95] to Abreway [g82] for 7 gold. 30: Received 2 gold from Garrison [6672]. Location: Abreway [g82], in province Mountain [bq33], in Rita Loyalty: Oath-2 Stacked under: Garrison [6672] Health: 100% Combat: attack 80, defense 305, missile 115 behind 0 (front line in combat) Break point: 50% Current aura: 21 Maximum aura: 21 Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Defense [614], grand master Archery [615], adept Stealth [630] Petty thievery [631], apprentice Determine inventory of character [632], apprentice Determine skills of character [633], apprentice Determine character's lord [634], apprentice Magic [800] Meditate [801], apprentice Perform common tasks for gold [802], master Appear common [803], apprentice View current aura level of others [804], apprentice Heal [805], apprentice Modern magic script [806], apprentice Weather magic [820] Fierce wind [821], apprentice Bind storm to ship [822], apprentice Scribe weather symbols [823], apprentice Summon wind [824], apprentice Gatecraft [860] Detect gates [861], apprentice Jump through gate [862], apprentice Language of the Ancients [863], apprentice Artifact construction [880] Forge auraculum [881], apprentice Arcane symbols [882], apprentice Forge magical weapon [883], apprentice Forge magical armor [884], apprentice Partially known skills: Conceal faction [635], 21/28 Necromancy [900], 14/42 Inventory: qty name weight --- ---- ------ 980 gold [1] 0 1 riding horse [52] 1,000 ride 150 ====== 1,000 Capacity: 0/250 land (0%), 100/150 ride (66%) Pending trades: trade price qty item ----- ----- --- ---- sell 7 88 clay pot [95]

Plain [bp36], plain, in Rita, civ-1


0: Garrison [6777], garrison, with ten soldiers guards Plain [bp36]. 7: It has become quite foggy. 14: It has begun to rain. Province controlled by South Watch [1775], castle, in Forest [bg36] Ruled by Vogt [1546], duke Routes leaving Plain: North, to Mountain [bn36], 10 days East, to Forest [bp37], 8 days South, to Plain [bq36], 7 days West, to Plain [bp35], 7 days Inner locations: Coldshore [a71], city, 1 day Grassy field [p642], pasture, 1 day It is raining. It is windy. The province is blanketed in fog. No one can be seen through the fog.

Coldshore [a71], city, in province Plain [bp36]


Routes leaving Coldshore: Out, to Plain [bp36], 1 day Cities rumored to be nearby: Baelraeth [a61], in Plain [bq37] Rayth [b57], in Plain [bp40] Geatan [f33], in Forest [bk34] Abreway [g82], in Mountain [bq33] Skills taught here: Combat [610], Beastmastery [650], Persuasion [670], Construction [680], Alchemy [690] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy a71 55 3 1,000 riding horses [52] buy a71 7 17 5 clay pots [95] sell a71 1 50 10 lead [102] sell a71 100 5 2,000 oxen [76] sell a71 110 3 1,000 riding horses [52] It is raining. It is windy. The province is blanketed in fog. Seen here: * Roman Trader [5177], with one riding horse, four centaurs

Plain [bp40], plain, in Rita, civ-2


0: Garrison [8893], garrison, with ten soldiers guards Plain [bp40]. 7: It has begun to rain. 30: It is no longer windy. Province controlled by South Watch [1775], castle, in Forest [bg36] Ruled by Vogt [1546], duke Routes leaving Plain: North, to Forest [bn40], 8 days East, to Ocean [bp41], Great Sea, impassable South, to Ocean [bq40], Great Sea, impassable West, to Forest [bp39], 8 days Inner locations: Rayth [b57], port city, 1 day Poppy field [x778], poppy field, 1 day It is raining. The province is blanketed in fog. No one can be seen through the fog.

Rayth [b57], port city, in province Plain [bp40]


Routes leaving Rayth: East, to Ocean [bp41], Great Sea, 1 day South, to Ocean [bq40], Great Sea, 1 day Out, to Plain [bp40], 1 day Cities rumored to be nearby: Baelraeth [a61], in Plain [bq37] Icebarrow [f78], in Plain [bm40] Abreway [g82], in Mountain [bq33] Skills taught here: Shipcraft [600], Combat [610], Beastmastery [650], Construction [680], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy b57 57 3 1,000 riding horses [52] buy b57 2 100 2 fish [87] buy b57 4 30 1 woven baskets [94] sell b57 50 10 100 pitch [261] sell b57 100 5 2,000 oxen [76] sell b57 115 3 1,000 riding horses [52] Inner locations: Temple To Jupiter [5702], temple, defense 10, owner: * Caesar [2805], priest, with three peasants, one soldier, 14 sailors, two riding horses, six centaurs, two wild horses It is raining. The province is blanketed in fog. Seen here: gc [9133] Reeta Ray [117876], undead Ships docked at port: Name of Galley [5240], galley, 0% loaded, defense 20, 11% damaged

Mountain [bq33], mountain, in Rita, civ-3


0: Garrison [2718], garrison, with ten soldiers guards Mountain [bq33]. 13: It has become quite foggy. 16: It has begun to rain. Province controlled by South Watch [1775], castle, in Forest [bg36] Ruled by Vogt [1546], duke Routes leaving Mountain: North, to Mountain [bp33], 10 days East, to Forest [bq34], 8 days South, to Mountain [br33], 10 days West, to Mountain [bq32], 10 days Inner locations: Abreway [g82], city, 1 day Battlefield [w110], battlefield, 1 day It is raining. The province is blanketed in fog. Fog [105301], storm, strength 1 Rain [100398], storm, strength 2 No one can be seen through the fog.

Abreway [g82], city, in province Mountain [bq33]


0: Garrison [6672], garrison, with 116 pikemen guards Abreway [g82]. 19: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 20: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 21: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 22: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 23: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 24: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 25: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 26: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 27: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 28: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 29: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. 30: Abreway [g82] bought one clay pot [95] from Jorch [5633] for 7 gold. Routes leaving Abreway: Out, to Mountain [bq33], 1 day Cities rumored to be nearby: Baelraeth [a61], in Plain [bq37] Geatan [f33], in Forest [bk34] Violl's Garden [x54], in Koddekra's sub continent [bv31] Skills taught here: Combat [610], Construction [680], Mining [720], Magic [800], Necromancy [900] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy g82 125 3 50 hides [99] buy g82 14 2 10 iron [79] buy g82 7 17 5 clay pots [95] sell g82 28 2 10 iron [79] Inner locations: Tur de Scathanna [1055], tower, defense 40 Birkrigg [7044], temple, defense 10 It is raining. The province is blanketed in fog. Seen here: Garrison [6672], garrison, on guard, with 116 pikemen, accompanied by: * Jorch [5633], sorcerer, with one riding horse

Lore sheets


Necromancy [900] ---------------- The way of the necromancer leads to fresh graves, the pits of Hades, and unspeakable horrors found only in dark corners of men's souls. Power is gained through animation and enslavement of the dead, both followers as well as nobles. A necromancer looks upon a bloody battlefield strewn with the dead as a potential army waiting to be trained. Advanced necromancers wield fierce powers, manipulating evil Runes to effect their will upon the world, and making pacts with demons to obtain power in return for souls. With great power also comes great danger, and necromancy is the most dangerous of the magical arts. Only those willing to risk death at the hands of civilized men, or worse fates meted out by demons sent from the underworld, should even consider its study. The following skills may be studied directly once Necromancy is known: num skill time to learn --- ----- ------------- 901 Raise undead three weeks 902 Summon ghost warriors three weeks 903 Runes of Evil three weeks Further skills may be found through research.

Order template


begin qt5 "KoDkmO1d" # Romans unit qt5 # Romans unit 5177 # Roman Trader in Coldshore [a71] unit 2805 # Caesar in Temple To Jupiter [5702] # > breed 52 10 (executing for ten more days) breed 52 10 research 750 research 750 use 616 use 614 use 616 use 614 use 616 use 614 use 616 use 614 unit 5633 # Jorch in Abreway [g82] # > make 95 17 (still executing) use 614 use 615 use 614 use 615 use 614 use 615 use 614 use 615 use 614 use 615 use 614 use 615 end