Olympia G4 turn 488
Report for Romans [qt5].
Season "Dark night", month 8, in the year 61.
Rules The Olympia Times
Game totals:
Players: 12
Controlled units: 365
Other units: 4,075
Faction [qt5] rank
------------- ----
Characters: 3 11th
Men: 18 9th
Gold: 3,300 11th
Land controlled: 0 9th
Skills known: 42/74 8th
Spells known: 24/79 9th
Provinces visited: 106/14,914 11th
Noble points: 65 (1 gained, 0 spent)
The next NP will be received at the end of turn 496.
The next five nobles formed will be: 7415 9731 7307 2250 6653
8 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
2805 5702 o2 100 0 629 3 14 1 Caesar
5633 g82 o2 100 0 24 1376 6672 Jorch
5177 1055 o2 100 0 1295 Roman Trader
==== ==== ==== ==== ====
3300 3 14 1
Location Stack
-------- -----
Rita
Plain [bp40]
Rayth [b57]
Temple To Jupiter [5702] Caesar [2805]
Mountain [bq33]
Abreway [g82] Jorch [5633]
Tur de Scathanna [1055] Roman Trader [5177]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
2805 14,900 3,250 0% (550) 140%
5633 1,100 250 0% 50 66%
5177 5,229 721 15% 521 30%
Romans [qt5]
Unclaimed items:
qty name weight
--- ---- ------
6,435 gold [1] 0
5 wood [77] 150
100 stone [78] 10,000
Caesar [2805]
3: Research uncovers a new skill: Immunity from Vision [756]
3: To begin learning this skill, order 'study 756'.
4: > public
4: Received 100 CLAIM gold.
4: > study 655
4: Study Catch wild horses for seven days.
10: Learned Catch wild horses [655].
11: > breed 51 51
11: Breed attempt will take 6 days.
16: One wild horse [51] was killed in the breeding attempt.
16: Produced one wild horse [51].
17: > breed 51 51
17: Breed attempt will take 6 days.
22: Produced one wild horse [51].
23: > research 750
23: Research Religion [750].
29: Research uncovers no new skills.
30: > research 750
30: Research Religion [750].
30: Temple To Jupiter [5702] collected offerings of 100 gold.
30: Paid maintenance of 33 gold.
Location: Temple To Jupiter [5702], in Rayth [b57], in province
Plain [bp40], in Rita
Loyalty: Oath-2
Health: 100%
Combat: attack 241, defense 166, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Sailing [601], master
Shipbuilding [602], apprentice
Fishing [603], apprentice
Combat [610]
Survive fatal wound [611]
Fight to the death [612]
Defense [614], adept
Swordplay [616], grand master
Weaponsmithing [617], apprentice
Beastmastery [650]
Bird spy [651], apprentice
Capture beasts in battle [652]
Use beasts in battle [653]
Breed beasts [654], adept
Catch wild horses [655], apprentice
Train wild horse to riding horse [656], apprentice
Forestry [700]
Construct battering ram [701], apprentice
Harvest lumber [702], apprentice
Religion [750]
Receive vision [751], apprentice
Lay to rest [752], apprentice
Preparatory ritual [753], apprentice
Partially known skills:
Resurrect dead noble [754], 7/28
Immunity from Vision [756], 0/28
Inventory:
qty name weight
--- ---- ------
629 gold [1] 0
3 peasants [10] 300 cap 300 (1,1,0)
1 soldier [12] 100 cap 100 (5,5,0)
14 sailors [19] 1,400 cap 1,400 (1,1,0)
4 wild horses [51] 4,000
1 riding horse [52] 1,000 ride 150
8 centaurs [271] 8,000 ride 1,200 (30,30,0)
======
14,800
Capacity: 0/3,250 land (0%), 1,900/1,350 ride (140%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 4 5 woven basket [94]
Jorch [5633]
1: Received 2 gold from Garrison [6672].
2: Received 2 gold from Garrison [6672].
3: Received 2 gold from Garrison [6672].
4: Missile rating raised 10 to 130.
4: Received 2 gold from Garrison [6672].
5: > study 903
5: Paid 100 gold to begin study.
5: Study Runes of Evil for seven days.
5: Received 2 gold from Garrison [6672].
6: Received 2 gold from Garrison [6672].
7: Received 2 gold from Garrison [6672].
8: Received 2 gold from Garrison [6672].
9: Received 2 gold from Garrison [6672].
10: Received 2 gold from Garrison [6672].
11: Received 2 gold from Garrison [6672].
12: > study 903
12: Study Runes of Evil for seven days.
12: Received 2 gold from Garrison [6672].
13: Received 2 gold from Garrison [6672].
14: Received 2 gold from Garrison [6672].
15: Received 2 gold from Garrison [6672].
16: Received 2 gold from Garrison [6672].
17: Received 2 gold from Garrison [6672].
18: Received 2 gold from Garrison [6672].
19: > use 614
19: Received 2 gold from Garrison [6672].
20: Received 2 gold from Garrison [6672].
21: Received 2 gold from Garrison [6672].
22: Received 2 gold from Garrison [6672].
23: Received 2 gold from Garrison [6672].
24: Defense rating raised 2 to 312.
24: Received 2 gold from Garrison [6672].
25: > use 615
25: Received 2 gold from Garrison [6672].
26: Received 2 gold from Garrison [6672].
27: Received 2 gold from Garrison [6672].
28: Received 2 gold from Garrison [6672].
29: Received 2 gold from Garrison [6672].
30: Missile rating raised 1 to 131.
30: Received 2 gold from Garrison [6672].
Location: Abreway [g82], in province Mountain [bq33], in Rita
Loyalty: Oath-2
Stacked under: Garrison [6672]
Health: 100%
Combat: attack 80, defense 312, missile 131
behind 0 (front line in combat)
Break point: 50%
Current aura: 24
Maximum aura: 24
Skills known:
Shipcraft [600]
Sailing [601], apprentice
Shipbuilding [602], apprentice
Fishing [603], apprentice
Combat [610]
Survive fatal wound [611]
Fight to the death [612]
Defense [614], grand master
Archery [615], adept
Stealth [630]
Petty thievery [631], apprentice
Determine inventory of character [632], apprentice
Determine skills of character [633], apprentice
Determine character's lord [634], apprentice
Magic [800]
Meditate [801], apprentice
Perform common tasks for gold [802], master
Appear common [803], apprentice
View current aura level of others [804], apprentice
Heal [805], apprentice
Modern magic script [806], apprentice
Weather magic [820]
Fierce wind [821], apprentice
Bind storm to ship [822], apprentice
Scribe weather symbols [823], apprentice
Summon wind [824], apprentice
Gatecraft [860]
Detect gates [861], apprentice
Jump through gate [862], apprentice
Language of the Ancients [863], apprentice
Artifact construction [880]
Forge auraculum [881], apprentice
Arcane symbols [882], apprentice
Forge magical weapon [883], apprentice
Forge magical armor [884], apprentice
Necromancy [900]
Raise undead [901], apprentice
Summon ghost warriors [902], apprentice
Partially known skills:
Conceal faction [635], 21/28
Runes of Evil [903], 14/21
Inventory:
qty name weight
--- ---- ------
1,376 gold [1] 0
1 riding horse [52] 1,000 ride 150
======
1,000
Capacity: 0/250 land (0%), 100/150 ride (66%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 7 40 clay pot [95]
Roman Trader [5177]
2: Research uncovers a new skill: Sneak into structure [639]
2: To begin learning this skill, order 'study 639'.
3: > research 630
3: Research Stealth [630].
9: Research uncovers no new skills.
10: > research 630
10: Research Stealth [630].
16: Research uncovers no new skills.
17: > research 630
17: Research Stealth [630].
23: Research uncovers a new skill: Learn of richest nearby noble [636]
23: To begin learning this skill, order 'study 636'.
24: > research 630
24: Research Stealth [630].
30: Research uncovers no new skills.
Location: Tur de Scathanna [1055], in Abreway [g82], in province
Mountain [bq33], in Rita
Loyalty: Oath-2
Health: 100%
Combat: attack 84, defense 230, missile 306
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Sailing [601], apprentice
Shipbuilding [602], apprentice
Fishing [603], apprentice
Combat [610]
Survive fatal wound [611]
Fight to the death [612]
Construct catapult [613], apprentice
Defense [614], grand master
Archery [615], grand master
Swordplay [616], apprentice
Weaponsmithing [617], apprentice
Stealth [630]
Petty thievery [631], master
Determine inventory of character [632], apprentice
Determine skills of character [633], apprentice
Determine character's lord [634], apprentice
Conceal faction [635], apprentice
Construction [680]
Construct siege tower [681], apprentice
Stone quarrying [682], apprentice
Mining [720]
Mine iron [721], apprentice
Mine gold [722], apprentice
Trade [730]
Conceal identity of trader [731], apprentice
Find tradegood for sale [732], apprentice
Find market for tradegood [733], apprentice
Partially known skills:
Learn of richest nearby noble [636], 0/14
Sneak into structure [639], 0/21
Inventory:
qty name weight
--- ---- ------
1,295 gold [1] 0
1 riding horse [52] 1,000 ride 150
4 centaurs [271] 4,000 ride 600 (30,30,0)
3 tea [b438] 129
======
5,129
Capacity: 129/850 land (15%), 229/750 ride (30%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 4 26 woven basket [94]
Plain [bp40], plain, in Rita, civ-2
0: Garrison [8893], garrison, with ten soldiers guards Plain [bp40].
22: It has become quite windy.
30: It has stopped raining.
Province controlled by South Watch [1775], castle, in Forest [bg36]
Ruled by Vogt [1546], duke
Routes leaving Plain:
North, to Forest [bn40], 8 days
East, to Ocean [bp41], Great Sea, impassable
South, to Ocean [bq40], Great Sea, impassable
West, to Forest [bp39], 8 days
Inner locations:
Rayth [b57], port city, 1 day
Poppy field [x778], poppy field, 1 day
It is windy.
Seen here:
Garrison [8893], garrison, on guard, with ten soldiers
Rayth [b57], port city, in province Plain [bp40]
26: Rayth [b57] bought 25 woven baskets [94] from gc [9133] for 100 gold.
Routes leaving Rayth:
East, to Ocean [bp41], Great Sea, 1 day
South, to Ocean [bq40], Great Sea, 1 day
Out, to Plain [bp40], 1 day
Cities rumored to be nearby:
Baelraeth [a61], in Plain [bq37]
Icebarrow [f78], in Plain [bm40]
Abreway [g82], in Mountain [bq33]
Skills taught here:
Shipcraft [600], Combat [610], Beastmastery [650], Construction [680],
Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy b57 57 3 1,000 riding horses [52]
buy b57 2 100 2 fish [87]
buy b57 4 30 1 woven baskets [94]
sell b57 50 10 100 pitch [261]
sell b57 100 5 2,000 oxen [76]
sell b57 115 3 1,000 riding horses [52]
Inner locations:
Temple To Jupiter [5702], temple, defense 10, owner:
* Caesar [2805], priest, with three peasants, one soldier, 14 sailors,
four wild horses, one riding horse, eight centaurs
It is windy.
Seen here:
gc [9133]
Reeta Ray [117876], undead
Ships docked at port:
Name of Galley [5240], galley, 0% loaded, defense 20, 11% damaged
Mountain [bq33], mountain, in Rita, civ-3
0: Garrison [2718], garrison, with ten soldiers guards Mountain [bq33].
14: It has become quite windy.
Province controlled by South Watch [1775], castle, in Forest [bg36]
Ruled by Vogt [1546], duke
Routes leaving Mountain:
North, to Mountain [bp33], 10 days
East, to Forest [bq34], 8 days
South, to Mountain [br33], 10 days
West, to Mountain [bq32], 10 days
Inner locations:
Abreway [g82], city, 1 day
Battlefield [w110], battlefield, 1 day
It is windy.
Wind [104562], storm, strength 1
Seen here:
Garrison [2718], garrison, on guard, with ten soldiers
Abreway [g82], city, in province Mountain [bq33]
0: Garrison [6672], garrison, with 116 pikemen guards Abreway [g82].
Routes leaving Abreway:
Out, to Mountain [bq33], 1 day
Cities rumored to be nearby:
Baelraeth [a61], in Plain [bq37]
Geatan [f33], in Forest [bk34]
Violl's Garden [x54], in Koddekra's sub continent [bv31]
Skills taught here:
Combat [610], Construction [680], Mining [720], Magic [800],
Necromancy [900]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy g82 125 3 50 hides [99]
buy g82 14 2 10 iron [79]
buy g82 7 17 5 clay pots [95]
sell g82 28 2 10 iron [79]
Inner locations:
Tur de Scathanna [1055], tower, defense 40, owner:
* Roman Trader [5177], with one riding horse, four centaurs
Birkrigg [7044], temple, defense 10
It is windy.
Seen here:
Garrison [6672], garrison, on guard, with 116 pikemen, accompanied by:
* Jorch [5633], sorcerer, with one riding horse
Lore sheets
Learn of richest nearby noble [636]
-----------------------------------
Usage: USE 636
Time: seven days
Must be used in an inn. The character will chat with the local
patrons of the inn, inquiring as to the recent comings and goings
of other nearby characters, paying special attention to clues
which would indicate the presence of wealthy units.
Use of 636 will reveal the identity of the richest noble within
three provinces of the inn. Any character with less than 500
gold is not considered wealthy, and is ignored by 636.
Sneak into structure [639]
--------------------------
Usage: SNEAK [building or ship]
Time: three days
The character will sneak into the specified building or ship.
Once inside, other occupants of the structure will see the
character in their location reports, unless the unit employs
additional methods of concealment. Occupants will not see the
character enter, however.
To exit the structure by the same means, use SNEAK with no
arguments.
The unit must be alone in order to sneak into and out of buildings
or ships. It may not be stacked with any other characters, or
possess any followers, such as peasants, soldiers, workers, or
anything else that can engage in combat.
Immunity from Vision [756]
--------------------------
Usage: USE 756 [target]
Time: ten days
Immunity from Vision allows a character to prevent scrys
from the Receive Vision [751] skill, and when they
succeed, to detect the identity of the visioning priest.
Each use of [756] increases the vision defense count
of the target character by one point. If a target is
not specified, [756] works on the priest himself.
A vision attempt by a priest will fail if the count is 1
or higher, and decrease the count by one. If the count
is zero, a vision by another priest against the
character will succeed.
Characters with Immunity from Vision [756] will be
notified of vision attempts against them, and will
learn the identity of the visioning priest.
Vision defense point are only deceased in response to
a vision attempt from another priest. The current
vision defense level will be listed in the character's
turn report.
Runes of Evil [903]
-------------------
Usage: USE 903
Required aura: two points
Required item: blank scroll [84]
Time to cast: seven or more days
The most basic and powerful of the magical languages, Runes of Evil
may represent vast power. Descended from neither man or spirit,
they represent the fundamental Commands which shape the world and
its events. They may represent concepts which men are incapable of
speaking, or even thinking.
Transcribe the given spell onto a blank scroll. The blank scroll will
be consumed, and a new unique scroll will be produced. The scroll will
permit one character to learn the spell from the scroll.
Example:
USE 903 nnnn # make a one-time study scroll for spell nnnn
Only Necromancy [900] spells may be scribed with this skill.
The spell must be known by the character in order to be written.
The character will still know the spell after it has been scribed.
This spell requires as much time to cast as the skill takes to learn.
It takes two weeks to write a spell which requires two weeks of study
to learn.
Order template
begin qt5 "KoDkmO1d" # Romans
unit qt5 # Romans
unit 2805 # Caesar in Temple To Jupiter [5702]
# > research 750 (executing for six more days)
research 750
research 750
study 754
use 614
use 616
use 614
use 616
use 614
use 616
use 614
unit 5633 # Jorch in Abreway [g82]
use 614
use 615
use 614
use 615
unit 5177 # Roman Trader in Tur de Scathanna [1055]
research 630
research 630
research 630
use 614
use 615
use 614
use 615
use 614
use 615
use 614
use 615
end