Olympia G4 turn 488 Report for Romans [qt5].

Season "Dark night", month 8, in the year 61.

Rules The Olympia Times
Game totals: Players: 12 Controlled units: 365 Other units: 4,075 Faction [qt5] rank ------------- ---- Characters: 3 11th Men: 18 9th Gold: 3,300 11th Land controlled: 0 9th Skills known: 42/74 8th Spells known: 24/79 9th Provinces visited: 106/14,914 11th Noble points: 65 (1 gained, 0 spent) The next NP will be received at the end of turn 496. The next five nobles formed will be: 7415 9731 7307 2250 6653 8 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 2805 5702 o2 100 0 629 3 14 1 Caesar 5633 g82 o2 100 0 24 1376 6672 Jorch 5177 1055 o2 100 0 1295 Roman Trader ==== ==== ==== ==== ==== 3300 3 14 1 Location Stack -------- ----- Rita Plain [bp40] Rayth [b57] Temple To Jupiter [5702] Caesar [2805] Mountain [bq33] Abreway [g82] Jorch [5633] Tur de Scathanna [1055] Roman Trader [5177] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 2805 14,900 3,250 0% (550) 140% 5633 1,100 250 0% 50 66% 5177 5,229 721 15% 521 30%

Romans [qt5]


Unclaimed items: qty name weight --- ---- ------ 6,435 gold [1] 0 5 wood [77] 150 100 stone [78] 10,000

Caesar [2805]


3: Research uncovers a new skill: Immunity from Vision [756] 3: To begin learning this skill, order 'study 756'. 4: > public 4: Received 100 CLAIM gold. 4: > study 655 4: Study Catch wild horses for seven days. 10: Learned Catch wild horses [655]. 11: > breed 51 51 11: Breed attempt will take 6 days. 16: One wild horse [51] was killed in the breeding attempt. 16: Produced one wild horse [51]. 17: > breed 51 51 17: Breed attempt will take 6 days. 22: Produced one wild horse [51]. 23: > research 750 23: Research Religion [750]. 29: Research uncovers no new skills. 30: > research 750 30: Research Religion [750]. 30: Temple To Jupiter [5702] collected offerings of 100 gold. 30: Paid maintenance of 33 gold. Location: Temple To Jupiter [5702], in Rayth [b57], in province Plain [bp40], in Rita Loyalty: Oath-2 Health: 100% Combat: attack 241, defense 166, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], master Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Defense [614], adept Swordplay [616], grand master Weaponsmithing [617], apprentice Beastmastery [650] Bird spy [651], apprentice Capture beasts in battle [652] Use beasts in battle [653] Breed beasts [654], adept Catch wild horses [655], apprentice Train wild horse to riding horse [656], apprentice Forestry [700] Construct battering ram [701], apprentice Harvest lumber [702], apprentice Religion [750] Receive vision [751], apprentice Lay to rest [752], apprentice Preparatory ritual [753], apprentice Partially known skills: Resurrect dead noble [754], 7/28 Immunity from Vision [756], 0/28 Inventory: qty name weight --- ---- ------ 629 gold [1] 0 3 peasants [10] 300 cap 300 (1,1,0) 1 soldier [12] 100 cap 100 (5,5,0) 14 sailors [19] 1,400 cap 1,400 (1,1,0) 4 wild horses [51] 4,000 1 riding horse [52] 1,000 ride 150 8 centaurs [271] 8,000 ride 1,200 (30,30,0) ====== 14,800 Capacity: 0/3,250 land (0%), 1,900/1,350 ride (140%) Pending trades: trade price qty item ----- ----- --- ---- sell 4 5 woven basket [94]

Jorch [5633]


1: Received 2 gold from Garrison [6672]. 2: Received 2 gold from Garrison [6672]. 3: Received 2 gold from Garrison [6672]. 4: Missile rating raised 10 to 130. 4: Received 2 gold from Garrison [6672]. 5: > study 903 5: Paid 100 gold to begin study. 5: Study Runes of Evil for seven days. 5: Received 2 gold from Garrison [6672]. 6: Received 2 gold from Garrison [6672]. 7: Received 2 gold from Garrison [6672]. 8: Received 2 gold from Garrison [6672]. 9: Received 2 gold from Garrison [6672]. 10: Received 2 gold from Garrison [6672]. 11: Received 2 gold from Garrison [6672]. 12: > study 903 12: Study Runes of Evil for seven days. 12: Received 2 gold from Garrison [6672]. 13: Received 2 gold from Garrison [6672]. 14: Received 2 gold from Garrison [6672]. 15: Received 2 gold from Garrison [6672]. 16: Received 2 gold from Garrison [6672]. 17: Received 2 gold from Garrison [6672]. 18: Received 2 gold from Garrison [6672]. 19: > use 614 19: Received 2 gold from Garrison [6672]. 20: Received 2 gold from Garrison [6672]. 21: Received 2 gold from Garrison [6672]. 22: Received 2 gold from Garrison [6672]. 23: Received 2 gold from Garrison [6672]. 24: Defense rating raised 2 to 312. 24: Received 2 gold from Garrison [6672]. 25: > use 615 25: Received 2 gold from Garrison [6672]. 26: Received 2 gold from Garrison [6672]. 27: Received 2 gold from Garrison [6672]. 28: Received 2 gold from Garrison [6672]. 29: Received 2 gold from Garrison [6672]. 30: Missile rating raised 1 to 131. 30: Received 2 gold from Garrison [6672]. Location: Abreway [g82], in province Mountain [bq33], in Rita Loyalty: Oath-2 Stacked under: Garrison [6672] Health: 100% Combat: attack 80, defense 312, missile 131 behind 0 (front line in combat) Break point: 50% Current aura: 24 Maximum aura: 24 Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Defense [614], grand master Archery [615], adept Stealth [630] Petty thievery [631], apprentice Determine inventory of character [632], apprentice Determine skills of character [633], apprentice Determine character's lord [634], apprentice Magic [800] Meditate [801], apprentice Perform common tasks for gold [802], master Appear common [803], apprentice View current aura level of others [804], apprentice Heal [805], apprentice Modern magic script [806], apprentice Weather magic [820] Fierce wind [821], apprentice Bind storm to ship [822], apprentice Scribe weather symbols [823], apprentice Summon wind [824], apprentice Gatecraft [860] Detect gates [861], apprentice Jump through gate [862], apprentice Language of the Ancients [863], apprentice Artifact construction [880] Forge auraculum [881], apprentice Arcane symbols [882], apprentice Forge magical weapon [883], apprentice Forge magical armor [884], apprentice Necromancy [900] Raise undead [901], apprentice Summon ghost warriors [902], apprentice Partially known skills: Conceal faction [635], 21/28 Runes of Evil [903], 14/21 Inventory: qty name weight --- ---- ------ 1,376 gold [1] 0 1 riding horse [52] 1,000 ride 150 ====== 1,000 Capacity: 0/250 land (0%), 100/150 ride (66%) Pending trades: trade price qty item ----- ----- --- ---- sell 7 40 clay pot [95]

Roman Trader [5177]


2: Research uncovers a new skill: Sneak into structure [639] 2: To begin learning this skill, order 'study 639'. 3: > research 630 3: Research Stealth [630]. 9: Research uncovers no new skills. 10: > research 630 10: Research Stealth [630]. 16: Research uncovers no new skills. 17: > research 630 17: Research Stealth [630]. 23: Research uncovers a new skill: Learn of richest nearby noble [636] 23: To begin learning this skill, order 'study 636'. 24: > research 630 24: Research Stealth [630]. 30: Research uncovers no new skills. Location: Tur de Scathanna [1055], in Abreway [g82], in province Mountain [bq33], in Rita Loyalty: Oath-2 Health: 100% Combat: attack 84, defense 230, missile 306 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Fishing [603], apprentice Combat [610] Survive fatal wound [611] Fight to the death [612] Construct catapult [613], apprentice Defense [614], grand master Archery [615], grand master Swordplay [616], apprentice Weaponsmithing [617], apprentice Stealth [630] Petty thievery [631], master Determine inventory of character [632], apprentice Determine skills of character [633], apprentice Determine character's lord [634], apprentice Conceal faction [635], apprentice Construction [680] Construct siege tower [681], apprentice Stone quarrying [682], apprentice Mining [720] Mine iron [721], apprentice Mine gold [722], apprentice Trade [730] Conceal identity of trader [731], apprentice Find tradegood for sale [732], apprentice Find market for tradegood [733], apprentice Partially known skills: Learn of richest nearby noble [636], 0/14 Sneak into structure [639], 0/21 Inventory: qty name weight --- ---- ------ 1,295 gold [1] 0 1 riding horse [52] 1,000 ride 150 4 centaurs [271] 4,000 ride 600 (30,30,0) 3 tea [b438] 129 ====== 5,129 Capacity: 129/850 land (15%), 229/750 ride (30%) Pending trades: trade price qty item ----- ----- --- ---- sell 4 26 woven basket [94]

Plain [bp40], plain, in Rita, civ-2


0: Garrison [8893], garrison, with ten soldiers guards Plain [bp40]. 22: It has become quite windy. 30: It has stopped raining. Province controlled by South Watch [1775], castle, in Forest [bg36] Ruled by Vogt [1546], duke Routes leaving Plain: North, to Forest [bn40], 8 days East, to Ocean [bp41], Great Sea, impassable South, to Ocean [bq40], Great Sea, impassable West, to Forest [bp39], 8 days Inner locations: Rayth [b57], port city, 1 day Poppy field [x778], poppy field, 1 day It is windy. Seen here: Garrison [8893], garrison, on guard, with ten soldiers

Rayth [b57], port city, in province Plain [bp40]


26: Rayth [b57] bought 25 woven baskets [94] from gc [9133] for 100 gold. Routes leaving Rayth: East, to Ocean [bp41], Great Sea, 1 day South, to Ocean [bq40], Great Sea, 1 day Out, to Plain [bp40], 1 day Cities rumored to be nearby: Baelraeth [a61], in Plain [bq37] Icebarrow [f78], in Plain [bm40] Abreway [g82], in Mountain [bq33] Skills taught here: Shipcraft [600], Combat [610], Beastmastery [650], Construction [680], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy b57 57 3 1,000 riding horses [52] buy b57 2 100 2 fish [87] buy b57 4 30 1 woven baskets [94] sell b57 50 10 100 pitch [261] sell b57 100 5 2,000 oxen [76] sell b57 115 3 1,000 riding horses [52] Inner locations: Temple To Jupiter [5702], temple, defense 10, owner: * Caesar [2805], priest, with three peasants, one soldier, 14 sailors, four wild horses, one riding horse, eight centaurs It is windy. Seen here: gc [9133] Reeta Ray [117876], undead Ships docked at port: Name of Galley [5240], galley, 0% loaded, defense 20, 11% damaged

Mountain [bq33], mountain, in Rita, civ-3


0: Garrison [2718], garrison, with ten soldiers guards Mountain [bq33]. 14: It has become quite windy. Province controlled by South Watch [1775], castle, in Forest [bg36] Ruled by Vogt [1546], duke Routes leaving Mountain: North, to Mountain [bp33], 10 days East, to Forest [bq34], 8 days South, to Mountain [br33], 10 days West, to Mountain [bq32], 10 days Inner locations: Abreway [g82], city, 1 day Battlefield [w110], battlefield, 1 day It is windy. Wind [104562], storm, strength 1 Seen here: Garrison [2718], garrison, on guard, with ten soldiers

Abreway [g82], city, in province Mountain [bq33]


0: Garrison [6672], garrison, with 116 pikemen guards Abreway [g82]. Routes leaving Abreway: Out, to Mountain [bq33], 1 day Cities rumored to be nearby: Baelraeth [a61], in Plain [bq37] Geatan [f33], in Forest [bk34] Violl's Garden [x54], in Koddekra's sub continent [bv31] Skills taught here: Combat [610], Construction [680], Mining [720], Magic [800], Necromancy [900] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy g82 125 3 50 hides [99] buy g82 14 2 10 iron [79] buy g82 7 17 5 clay pots [95] sell g82 28 2 10 iron [79] Inner locations: Tur de Scathanna [1055], tower, defense 40, owner: * Roman Trader [5177], with one riding horse, four centaurs Birkrigg [7044], temple, defense 10 It is windy. Seen here: Garrison [6672], garrison, on guard, with 116 pikemen, accompanied by: * Jorch [5633], sorcerer, with one riding horse

Lore sheets


Learn of richest nearby noble [636] ----------------------------------- Usage: USE 636 Time: seven days Must be used in an inn. The character will chat with the local patrons of the inn, inquiring as to the recent comings and goings of other nearby characters, paying special attention to clues which would indicate the presence of wealthy units. Use of 636 will reveal the identity of the richest noble within three provinces of the inn. Any character with less than 500 gold is not considered wealthy, and is ignored by 636. Sneak into structure [639] -------------------------- Usage: SNEAK [building or ship] Time: three days The character will sneak into the specified building or ship. Once inside, other occupants of the structure will see the character in their location reports, unless the unit employs additional methods of concealment. Occupants will not see the character enter, however. To exit the structure by the same means, use SNEAK with no arguments. The unit must be alone in order to sneak into and out of buildings or ships. It may not be stacked with any other characters, or possess any followers, such as peasants, soldiers, workers, or anything else that can engage in combat. Immunity from Vision [756] -------------------------- Usage: USE 756 [target] Time: ten days Immunity from Vision allows a character to prevent scrys from the Receive Vision [751] skill, and when they succeed, to detect the identity of the visioning priest. Each use of [756] increases the vision defense count of the target character by one point. If a target is not specified, [756] works on the priest himself. A vision attempt by a priest will fail if the count is 1 or higher, and decrease the count by one. If the count is zero, a vision by another priest against the character will succeed. Characters with Immunity from Vision [756] will be notified of vision attempts against them, and will learn the identity of the visioning priest. Vision defense point are only deceased in response to a vision attempt from another priest. The current vision defense level will be listed in the character's turn report. Runes of Evil [903] ------------------- Usage: USE 903 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days The most basic and powerful of the magical languages, Runes of Evil may represent vast power. Descended from neither man or spirit, they represent the fundamental Commands which shape the world and its events. They may represent concepts which men are incapable of speaking, or even thinking. Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 903 nnnn # make a one-time study scroll for spell nnnn Only Necromancy [900] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn.

Order template


begin qt5 "KoDkmO1d" # Romans unit qt5 # Romans unit 2805 # Caesar in Temple To Jupiter [5702] # > research 750 (executing for six more days) research 750 research 750 study 754 use 614 use 616 use 614 use 616 use 614 use 616 use 614 unit 5633 # Jorch in Abreway [g82] use 614 use 615 use 614 use 615 unit 5177 # Roman Trader in Tur de Scathanna [1055] research 630 research 630 research 630 use 614 use 615 use 614 use 615 use 614 use 615 use 614 use 615 end